using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class PathUtil
{
    //根目录   
    public static readonly string AssetPath = Application.dataPath;

    //技能预制体目录
    public static readonly string SkillPrefabPath = "Prefabs/SkillPrefabs/";

    public static GameObject GetSkill(string skillPrefab)
    {
        return Resources.Load(SkillPrefabPath + skillPrefab) as GameObject;
    }
}
